Email: art@majic13.com
Portfolio: http://majic13.com/art
I am an experienced, deadline-driven artist producing imaginative, eye-catching and practical concept and character art for the games industry. I bring a helpful attitude and versatile, multi-skilled approach to a team environment. My overriding goal is to make the best games possible, bringing them to life with striking visuals that not only enthuse but also inspire the viewer.
| Digital graphics | Proficient with Adobe Photoshop, Blender.
Familiar with 3D Studio Max/gmax, Maya. |
| Visual art | Proficient with a range of traditional media including ink, watercolours, pencil and markers. |
| Web design | Proficient with HTML and CSS.
Familiar with PHP and SQL. |
| Office software | Proficient with MS Word, Lotus Notes.
Familiar with MS Excel, PowerPoint. Typing speed 70WPM. |
| 10/2006 - 08/2007 | Junior Artist
Infospace, Inc. (IOMO studio) Responsible for design of graphical elements for mobile games including UI, menus and other in-game assets, including extensive work on Tony Hawk's Proving Ground. |
| 04/2002 - 10/2006 | Deployment Scheduler
Securitas Microroute Responsible for scheduling deployment of replacement computer equipment to IBM employees, supervising scheduling team, acting as liaison between engineers and users, answering user queries and coordinating regular stock shipments to deployment centres across the UK. |
| 01/2002 - 03/2002 | Functional Playtester
Volt Europe Temporary Services Playtesting a range of Xbox games prior to the console's launch, checking for errors and faults in graphics, sounds and user interface. Games worked on include Blood Omen 2, Rallisport Challenge, and Amped: Freestyle Snowboarding. |
| 02/2006 - 05/2006 | 3D Modelling & Animation Thames Valley University, Ealing, London. Associate Student Scheme course providing a foundation in 3D modelling, texturing and animation. |
| 09/1997 - 06/2001 | Royal Holloway, University of London, Egham, Surrey. Four years reading BSc Economics. |
| 09/1995 - 06/1997 | A-Level Reading School, Reading, Berkshire. Economics, Physics, Mathematics. |
| 09/1993 - 06/1995 | GCSE Reading School, Reading, Berkshire. 10 grades A*-B including English and Maths. |
| 02/2004 | Voluntary work experience placement with Big Blue Box during production of the award-winning Xbox title Fable, using in-house level editing software for terrain modelling and sublevel design. |
| 06/1998 - 05/1999 | Treasurer, College Games Society
Royal Holloway, University of London, Egham, Surrey. Primarily responsible for managing society funds and safekeeping of the society's large collection of games. Also assisted in organisation of the KillerCon 2000 gaming and hobby convention, including design of publicity material, posters and fliers. |
| 06/1998 - 05/1999 | Treasurer, College Science Fiction/Fantasy Society
Royal Holloway, University of London, Egham, Surrey. Primarily responsible for managing society funds, working with society committee to organise social events (including society Christmas dinner and group trips to SF/F outlets in London). |
References available on request.