Steve Dismukes - Art, Illustration & Web Design



I am an experienced, deadline-driven artist producing imaginative, eye-catching and practical concept and character art for the games industry. I bring a helpful attitude and versatile, multi-skilled approach to a team environment. My overriding goal is to make the best games possible, bringing them to life with striking visuals that not only enthuse but also inspire the viewer.


Digital graphics Proficient with Adobe Photoshop, Blender.
Familiar with 3D Studio Max/gmax, Maya.
Visual art Proficient with a range of traditional media including ink, watercolours, pencil and markers.
Web design Proficient with HTML and CSS.
Familiar with PHP and SQL.
Office software Proficient with MS Word, Lotus Notes.
Familiar with MS Excel, MS PowerPoint.
Typing speed 70WPM.


03/2009 Present Freelance Illustrator
DANGER ORANGE Studio Delivering illustration commissions on time and according to client specifications. Writing and drawing an online comic, updated weekly. This involves managing all stages of production from concept to script to layout to finished artwork and lettering, designing a website and arranging promotion and sales.
10/2006 - 08/2007 Junior Artist
Infospace, Inc. (IOMO studio)
Responsible for design of graphical elements for mobile games including UI, menus and other in-game assets, extensive work on Tony Hawk's Proving Ground (released 08/2008).
04/2002 - 10/2006 Deployment Scheduler
Securitas Microroute
Responsible for scheduling deployment of replacement computer equipment to IBM employees, supervising scheduling team, acting as liaison between engineers and users, answering user queries and coordinating regular stock shipments to deployment centres across the UK.
01/2002 - 03/2002 Functional Playtester
Volt Europe Temporary Services
Playtesting a range of Xbox games prior to the console's launch, checking for errors and faults in graphics, sounds and user interface. Games worked on include Blood Omen 2, Rallisport Challenge, and Amped: Freestyle Snowboarding.


02/2006 - 05/2006 3D Modelling & Animation
Thames Valley University, Ealing, London.
Associate Student Scheme course providing a foundation in 3D modelling, texturing and animation.
09/1997 - 06/2001 Royal Holloway, University of London, Egham, Surrey.
Four years reading BSc Economics.
09/1995 - 06/1997 A-Level
Reading School, Reading, Berkshire.
Economics, Physics, Mathematics.
09/1993 - 06/1995 GCSE
Reading School, Reading, Berkshire.
10 grades A*-B including English and Maths.


02/2004 Voluntary work experience placement with Big Blue Box during production of the award-winning Xbox title Fable, using in-house level editing software for terrain modelling and sublevel design.
06/1998 - 05/1999 Treasurer, College Games Society
Royal Holloway, University of London, Egham, Surrey.
Primarily responsible for managing society funds and safekeeping of the society's large collection of games. Also assisted in organisation of the KillerCon 2000 gaming and hobby convention, including design of publicity material, posters and fliers.
06/1998 - 05/1999 Treasurer, College Science Fiction/Fantasy Society
Royal Holloway, University of London, Egham, Surrey.
Primarily responsible for managing society funds, working with society committee to organise social events (including society Christmas dinner and group trips to SF/F outlets in London).

References available on request.